Special Abilities Some times PCs will possess special abilities for one reason or another. For example, your PC may have a natural hatred for giants and will gain +5% to hit any creature that is considered a giant class creature, (Giants, Trolls, Gnolls...to name a few). If a PC has more than four special abilities, you can view the complete list by clicking on the MORE button. Many things will modify the special abilities of PCs. For a complete list of the modifiers for special abilities, see the appendix of tables. Special Actions Each PC is also capable of a number of special actions. Some classes have the ability to perform more special actions than others. The following chart shows which special actions are available to different classes. Base Special Action Values Base values by class in percent* Class Fighter Monk Paladin Ranger Thief M-User Cleric Enchanter Backstab . . . . 2 . . . Bars/Gate/Door 12 10 10 10 . . 10 . Climb Wall 6 5 6 6 8 2 5 3 Critical Hit 5 3 3 3 . . . . Detect Secret 1 2 3 5 15 5 5 10 Detect Trap 2 3 2 10 20 3 2 5 Disarm Trap . 5 . . 15 . . . Hear Noise 5 6 5 7 12 5 4 5 Hide In Shadows 3 3 . 8 20 . . . Move Silently 3 10 3 10 25 10 3 4 Pick Lock . 10 . . 25 . . . Pick Pocket . 10 . . 30 . . . Read Scroll*** NA NA 100 NA -15 100 100 100 * Notes on special actions. Only PC classes that show a base value in the above chart are capable of performing the task in question. Those classes that show NIL (.) are not capable of said task and any modifiers in the following charts do not apply to said class. *** Thieves are capable of reading magic-user scrolls only. They are NOT capable of creating scrolls. For each experience level of the thief beyound first level, they gain a 5% chance to read a magic-user's scroll. If a thief fails in reading a scroll that scroll will loose it's magic and becomes worthless. Special Action Modifiers *Strength Modifier Strength 3 4 5 6 7 17 18 19 20 21 Backstab -5 -4 -3 -2 -1 1 2 3 4 5 Bars/Gate/Door -75 -60 -45 -30 -15 5 10 15 20 25 Climb Wall -75 -60 -45 -30 -15 5 10 15 20 25 Critical Hit -5 -4 -3 -2 -1 1 2 3 4 5 Disarm Trap -10 -8 -6 -4 -2 2 4 6 8 10 Hide In Shadows -5 -4 -3 -2 -1 1 2 3 4 5 Move Silently -5 -4 -3 -2 -1 1 2 3 4 5 *Dexterity Modifier Dexterity 3 4 5 6 7 17 18 19 20 Backstab -5 -4 -3 -2 -1 1 2 3 4 Climb Wall -20 -15 -10 -5 -2 5 8 11 15 Disarm Trap -25 -20 -15 -10 -5 5 10 15 20 Hide In Shadows -12 -8 -6 -4 -2 2 4 6 8 Move Silently -10 -8 -6 -4 -2 5 10 15 20 Pick Lock -25 -20 -15 -10 -5 5 10 15 20 Pick Pocket -25 -20 -15 -10 -5 5 10 15 20 *Race Modifier Drow Half Half Race Human Elf Elf Orc Halfling Gnome Dwarf Elf Orc Backstab . +2 +2 -2 +2 -3 -4 +1 -1 Climb Wall . +5 . +3 . +4 +5 . +2 Detect Secret . +10 +10 -5 +5 +5 +15 +2 -2 Detect Trap . +5 -3 +8 +3 . . . +4 Disarm Trap . +2 -5 +5 +1 . . . +2 Hear Noise . . . +10 . . . . +5 Hide In Shadows . +15 -10 +10 . +5 +5 -5 +5 Move Silently . +5 +5 -5 +10 -3 -5 +2 -2 Pick Lock . +3 +3 -5 +10 -3 -5 +1 -2 Pick Pocket . -10 +3 -15 +15 . . +10 -3 Resurrect** 85% 75% 75% 90% 80% 90% 95% 80% 90% *Adjustments apply only to initial attribute scores. Magically altered attributes will not award additional bonuses or penalties. ** Base chance. The actual chance is increased 1% for each point of constitution of the PC.